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Could not preload global game manager #0

Does anybody know what this means. It happens when I try to make a standalone for windows? The webplayer works fine.

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Low framerate the first time a texture

Hi I am detecting noticeable low framerate the first time a model or a texture appears on screen. Is there a way to avoid that? like preloading stuff or similar I'm working with iOS. Thanks

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loading swf re 3.5b

In the web browser (latest versions of both firefox and ie) I can't access the loading status of a swf created with unity3.5b's flash export, nor can I load such a swf via another flash movie. It seems...

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preloading many images before displaying scene

I have to load lots of images using WWW to be used as textures for my scene. I have tried doing it through awake() and start() but everytime the scene displays, the images appear one by one, maybe it...

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Can I disable the Unity preloader so that assets appear progressively as they...

For simplicity sake let's say I have a web build with three assets in it: a ground plane/terrain, a box and a light. Lets assume these take 40 seconds to load. Is it possible to skip/disable the...

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how to preload audio files for in-time use?

I am using --- public AudioClip soundA; ... audio.PlayOneShot(soundA); in my scripts. But it sounds quite late. Makes the app in poor quality. I think there is a way to preload audio clips. Can anyone...

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Pre-load of a lot of game data, methods?

I need to load a large number of texture files and map them onto an sphere to create gameobjects during the startup of my game (making lots of planets). If I create these planet gameobjects in a loop...

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